> I want to have a large boat that travels on a set pattern and > makes stops at three ports and waits two hours for passengers > at each stop. > > Now if I wanted a single room boat I would code the boat > as an enterable object and just assign it a spec_procs right? > > How would I do this for a several room boat, using world files? > > Thanks, > Chuck Here's how I've seen that done before. Make a "boat captian" or what have you, and have them have a spec_proc that transfers everyone in the room to the next stop on the line, waits 2 hours, then goes again... And have him say at some appropriate times "<sometime> still we set sail, all aboard" -josh +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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