You know, I think your missing the point. There is a difference, at least in my eyes, and its called effort. If your a new coder, an old coder, a teacher of basketweaving, its all the same. If someone wants a hand at making an improvement, or building a ship proc, there is a correct way and an incorrect way to go about bring it up. Here is something I would respond to: "Ok, the following is what im trying to accomplish: Blah blah blah. Now, I'm new at this, and this may be 180 degrees off, but this is what I think i need to do: -->paste attempted code here, or at least part Now, this is the output I get, and the compiler errors i get, ect, ect. Can anyone help?" Here is something I would not respond to: "Ok, this is what i am looking for: blah blah blah. Anyone done this or can they give me advice or give me their code?" It would seem to me that example 1 shows that effort has been made, and even if its 100% wrong, it still shows, "damn, this guy took a good try, and he got his hands dirty. Hes on to something here..". Example 2 shows me "This guy may have tried, or may be freeloading...". And it is always easier to reply to errors if the added lines are avail to look at ("gee, there is your error, forgot to increment this value") rather than guessing ("I tried to add SKILL_DUALATTACK and get compiler errors...anyone help?"). Just my $.02 Franco At 12:16 AM 7/28/96 -0500, you wrote: >Okay, I'm not saying that patching is a good way to IMP a mud but for some >people it's all they can do. I mean I seen plenty of msgs fr4om newbie >coders asking for someone to point them in the right direction for what they >wanted to do and then people flame them for not knowing the code like the >back of their hands. Sorry folks but there is a lot to circle and not all >of us are super C gurus who can look at code and instantly know what it >means. It's come to the point where I don't even want to ask for help >because people don't seem to want to help people create something unique for >their mud. For ex. Nick B. asked for help on how what files he might need >to look into to make an object(ship) that is enterable, has rooms, and can >be used to attack other mobs, chars. How many of you have offered any >assistance(looking into the crowd for hands and seeing NONE!) My point >exactly. I mean I'd love to spend hours looking at circle code until I know >it inside and out but realistically I have to work, I need money, I need to >eat, I need to pay bills, etc. and working 9-12 hour shifts and trying to >get some sleep leaves me with little time so to actually look and learn what >everything does. I guess what I'm trying to say is that if people would be >more helpful(as in pointing out a starting place) then maybe there wouldn't >be so many patch muds out there. Hell, the only reason I've stuck to it is >because I'm an anal SOB and I don't give a f*ck if you help or not because I >know I'll eventually figure it out like I have everything else. Well I >guess that's enough spasing from me. > >l8r > >Zeke > > >+-----------------------------------------------------------+ >| Ensure that you have read the CircleMUD Mailing List FAQ: | >| http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | >+-----------------------------------------------------------+ > > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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