On Sun, 28 Jul 1996, Ryan A.J. Biggs wrote: > not. Why? Well, until I can figure out how to get the system to send > mud-mail automatically, I do not want to have the sanity checks to see if > the hiring player is even online. Why not? The research in finding out how to make the sanity checks would probably build character. Here's a hint. Store the player's IDNUM on the mob. (add a new npc/pc variable for it, or overwrite an old value) At time of message check to see if IDNUM is online... if so tell him... if he's not, manually malloc() some memory, prepare a string (in the memory you just malloced), place that string (with the arguments needed) into the top of his Mail list & make sure the mail list writes to the data file. Although seemingly tricky at first, most of the mailing part is ALL taken care of in mail.c (Imagine My Surprize!) you should look there for the most help. Enjoy, Steve quickey@cyberverse.com +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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