On Fri, 26 Jul 1996, Brian Gray wrote: > On Fri, 26 Jul 1996, Christopher M. Ryan wrote: > > > I am currently playing a mud right now that lets you do this and i > > wanted to add this very thing to mine (i mentioned a dig spell in my last > > ...and then everyone with Tintin will simply alias w to equal w*dig*l in > ground and then if there's anything there, get it. If it's buried, it's > probably worth having, right? For the normal person running around, it's > not worth digging in every room cause it would just be a pain. For > someone with Tintin however... > Well now, I coded bury on AddictMUD, and had a nice solve for the problem of tintiners... When you dig or bury there's a cost... a wait state is set, and movement is subtracted... the exact movement cost and length of wait state is dependant on the room sector... so unless you have a LOT of moves and have no place to be quick, it would be a pain in the ass to alias tintin like that... (for memory and processor time however I did something much simpler then having the buried items in the game, but I'm a little too proud of this code still to give many details yet) Brazil +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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