> Date: Thu, 25 Jul 1996 13:50:11 -0500 (CDT) > From: Alex <fletcher@cspo.queensu.ca> > To: Circle <circle@cspo.queensu.ca> > Subject: [Circle] CODE: Casino Games > From: "Sean P. Mountcastle" <mountcas@krusty.ee.cua.edu> > To: circle@cspo.queensu.ca > Subject: CODE: Casino Games > > > Well since a few ppl asked for it, I'm sending the entire file that I > have, several of the games I wrote myself, others I took from EnvyMUD, so > if you use these games, please put EnvyMUD in the credits, and if you > feel like it you can also add me: Glasgian of The Dominion > > NOTES: The slot machine requires an object with a SPECIAL() to call this > function, not too hard to write, just look at the bank code. > The other games require a mobile. I added another flag, MOB_DEALER, > but now that I think about it you can just use: > struct char_data *dealer = (struct char_data *) me; > Again, using the if (CMD_IS("xxxxxx")) you should be able to > write a quick and dirty interface to the the functions. > > If I was still using this code I'd port the special procs, but since I > dropped it, they were erased from my spec_procs.c file -- if anyone > writes them please be sure to post them to the group for others to use. > > - Sean > > /* ***********************************************************************\ > * _____ _ ____ _ _ * > * |_ _| |__ ___ | _ \ ___ _ __ ___ (_)_ __ (_) ___ _ __ * > * | | | '_ \ / _ \ | | | |/ _ \| '_ ` _ \| | '_ \| |/ _ \| '_ \ * > * | | | | | | __/ | |_| | (_) | | | | | | | | | | | (_) | | | | * > * |_| |_| |_|\___| |____/ \___/|_| |_| |_|_|_| |_|_|\___/|_| |_| * > * * > * File: GAMBLE.C Based on CircleMUD 3.0 * > * Usage: Implementation of casino games * > * Programmer(s): Original code by the EnvyMUD Development Team * > * All Modifications by Sean Mountcastle (Glasgian) * > \*********************************************************************** */ > > #include "sysdep.h" > #include "config.h" > > #include "structs.h" > #include "utils.h" > #include "comm.h" > #include "interpre.h" > #include "handler.h" > #include "db.h" > #include "spells.h" > #include "screen.h" > > > /* New for TD 6/10/95 */ > void play_slots(struct char_data *ch) > { > int num1, num2, num3, win = 0; > char slot_msg[] = { This should be: char *slot_msg[] = { or it will crash your mud > "*YOU SHOULDN'T SEE THIS*", > "a mithril bar", /* 1 */ ..... > "a beggar", /* 10 */ > }; > > if (GET_GOLD(ch) < 1) { > send_to_char("You do not have enough money to play the slots!\r\n", ch); > return; > } else > GET_GOLD(ch) -= 1; > > act("$N pulls on the crank of the Gnomish slot machine.", > FALSE, 0, 0, ch, TO_NOTVICT); This should be: Act(".....", FALSE, ch, 0 ,0, TO_ROOM); etc etc etc..... Ok here's what i added to Interpreter.c { "play" , POS_STANDING, do_not_here , 0, 0 }, And my snippet from spec_procs.c SPECIAL(slot) { void play_slots(struct char_data *ch); if(!cmd) return FALSE; if(CMD_IS("play")) { play_slots(ch); return TRUE; } return FALSE; } And don't forget to add the appropriate stuff to spec_assign.c (like the obj you have assigned to be the slot machine) I also upped the odds of winning a little bit... Added some more payouts and such... thanx for not making me re-invent the wheel... I have been working on something similar... If anyone has written the mob Specials for the dealers can you forward the info to me?? Thanx a mil! -Peace Argus http://www.argy.com telnet: eclipse.argy.com 7777 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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