currently players on our mud have problems following a mob right after it flees or executing a skill (kick bash, spell whatever) and hitting the mob after it flees, i am assuming it has to do with the pulse_violence timing which is currently 2 seconds..is there a way to stop these little inconsistancies without cutting down the time of the pulse violence? Not sure where to even start looking for this one Ghost the Neophyte C coder +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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