On Mon, 29 Jul 1996, Daniel W. Burke wrote: > I was looking at the sources for various muds and noticed it a fairly > common practice to have the game_loop be 4 times a second, where as, > circle does it 10 times a second.... > I really can't see any advantages to doing it either way... is there > anyone who does? WHat it means is circle may be a little more responsive to player input, but uses more processor time. SInce circle hardly takes any cpu cycloes on the muds I've had access to, I wouldn't worry about slowing it down. Sam +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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