Re: [Circle] game loops per second

From: Sammy (samedi@clark.net)
Date: 07/30/96


On Mon, 29 Jul 1996, Daniel W. Burke wrote:

> I was looking at the sources for various muds and noticed it a fairly 
> common practice to have the game_loop be 4 times a second, where as, 
> circle does it 10 times a second....
> I really can't see any advantages to doing it either way... is there 
> anyone who does?

WHat it means is circle may be a little more responsive to player input, 
but uses more processor time.  SInce circle hardly takes any cpu cycloes 
on the muds I've had access to, I wouldn't worry about slowing it down.

Sam
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