Ok I have the skills for a second/third/fourth attack defined in spell_parser.c and spells.h and I added some stuff to fight.c in the void perform_violence(void) ---[SNIP]--- hit(ch, FIGHTING(ch), TYPE_UNDEFINED); if (MOB_FLAGGED(ch, MOB_SPEC) && mob_index[GET_MOB_RNUM(ch)].func != NULL) (mob_index[GET_MOB_RNUM(ch)].func) (ch, ch, 0, ""); if((GET_SKILL(ch, SKILL_SECOND) > 0)) { if(GET_SKILL(ch, SKILL_SECOND) > number(1,200)-15*GET_LEVEL(ch) ) if(FIGHTING(ch)); hit(ch, FIGHTING(ch), TYPE_UNDEFINED); } if((GET_SKILL(ch, SKILL_THIRD) > 0)) { if(GET_SKILL(ch, SKILL_THIRD) > number(1,200)-10*GET_LEVEL(ch) ) if(FIGHTING(ch)); hit(ch, FIGHTING(ch), TYPE_UNDEFINED); } if((GET_SKILL(ch, SKILL_HEXA) > 0)) { if(GET_SKILL(ch, SKILL_HEXA) > number(1,200)-5*GET_LEVEL(ch) ) if(FIGHTING(ch)); hit(ch, FIGHTING(ch), TYPE_UNDEFINED); } ---[SNIP]--- Now when I fight a mob I ALWAYS hit it, with each attack, how would I make it more random as the number of attacks get higher, like its harder to hit more time. -- Leonard Burns IV lburns@continet.com +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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