helo. ehm, so. i writed a small command HP. SO? ANY COMMENTS? code looks fine... how i could clear the buf? its the DO_SCORE code: ACMD(do_hp) { sprintf(buf, "%sYou have %d(%d) hit and %d(%d) movement points.\r\n", buf, GET_HIT(ch), GET_MAX_HIT(ch), GET_MOVE(ch), GET_MAX_MOVE(ch)); send_to_char(buf, ch); } when i type hp in mud it says: You have 500(500) hit and 82(82) movement points. and typing it again it adds +1 same command: You have 500(500) hit and 82(82) movement points. You have 500(500) hit and 82(82) movement points. etcetc and typing score;hp it adds score contents before getting to hp's function. score works normally. score source is almost original, only mana showing is taken out. here is da coDe: ACMD(do_info) { struct time_info_data playing_time; struct time_info_data real_time_passed(time_t t2, time_t t1); sprintf(buf, "You are %d years old.", GET_AGE(ch)); if ((age(ch).month == 0) && (age(ch).day == 0)) strcat(buf, " It's your birthday today.\r\n"); else strcat(buf, "\r\n"); sprintf(buf, "%sYou have %d(%d) hit and %d(%d) movement points.\r\n", buf, GET_HIT(ch), GET_MAX_HIT(ch), GET_MOVE(ch), GET_MAX_MOVE(ch)); sprintf(buf, "%sYou have scored %d exp, and have %d gold coins.\r\n", buf, GET_EXP(ch), GET_GOLD(ch)); if (!IS_NPC(ch)) { if (GET_LEVEL(ch) < LVL_IMMORT) sprintf(buf, "%sYou need %d exp to reach your next level.\r\n", buf, (titles[(int) GET_CLASS(ch)][GET_LEVEL(ch) + 1].exp) - GET_EXP(ch)); playing_time = real_time_passed((time(0) - ch->player.time.logon) + ch->player.time.played, 0); sprintf(buf, "%sYou have been playing for %d days and %d hours.\r\n", buf, playing_time.day, playing_time.hours); sprintf(buf, "%sThis ranks you as %s %s (level %d).\r\n", buf, GET_NAME(ch), GET_TITLE(ch), GET_LEVEL(ch)); } switch (GET_POS(ch)) { case POS_DEAD: strcat(buf, "You are DEAD!\r\n"); break; case POS_MORTALLYW: <<<<<<<----- SNIP ------->>>>>> <-- blah, positions showing.. case POS_STANDING: strcat(buf, "You are standing.\r\n"); break; default: strcat(buf, "You are floating.\r\n"); break; } if (GET_COND(ch, DRUNK) > 10) strcat(buf, "You are intoxicated.\r\n"); if (GET_COND(ch, FULL) == 0) strcat(buf, "You are hungry.\r\n"); if (GET_COND(ch, THIRST) == 0) strcat(buf, "You are thirsty.\r\n"); <<<<<---- SNIP ---->>>>> <-- conditions, IS_AFFECTED showing... if (PRF_FLAGGED(ch, PRF_SUMMONABLE)) strcat(buf, "You are summonable by other players.\r\n"); send_to_char(buf, ch); } Max. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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