At 04:14 AM 7/31/96 -0500, you wrote: >> I've been coming across an intermidant crash bug in the combat system for a >> while now, I've gotten it narrowed down to one circumtance but cannot find a >> solution. >> Basically, whenever the mob you're fighting goes below 0 hp but is not dead >> yet, the mud crashes. >> I have enabled multi attacks, but included the code to make sure you are >> still fighting before doing the hit, I have also put in a mob condition to >> the prompt similar to that in Stroms Lostlands code, but the bug predates >> the addition of the prompt code so I do not believe it is the cause. >> Has anyone else encountered this, or knows of it; if so, how is it fixed? >> Thanks for any help. > > Okay, I have seen a bug similiar to one you are describing when the >die() function was being called more than once on the same target, check >to see if that is the case, you might be calling it in the update >position function as well as in damage. > > -josh > Thanks for the response, but not it. The die() function was only in damage(). I looked through it to see if maybe I had put in a loop somewhere...nope. ^"^'^"^"^'^"^'^"^"^"# # \O/ 10,000 lemmings# | can't all be wrong# / \ # .. . warrat@erinet.com # . . . # #..# . ^^^^^^^^^^^^^^^^^^^^ Happy shall he be, that taketh and dasheth thy little ones against the stones. Psalms 137:9 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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