Re: [Circle] CODE: guild-only playerkilling

From: Charles Canning (charles@engr.mun.ca)
Date: 08/01/96


Hi,

Wouldn't you want to specify somewhere which guild bob is in? or is there 
just one guild?

If more than one guild, this will allow anyonme in a guild to kill anyone 
in any other guild.

Just my $0.02 worth.

later...

On Thu, 1 Aug 1996, Brian Williams - Nashak wrote:

> well, I am not sure if this'll work or not, since darkstr is down as I 
> say this.. but I am ptuting this in so you can "guild bob" and bob can 
> kill anyone else who is in a guild.. =) anyways, put this in interpreter.c:
> ACMD(do_guild);
> <a ways down>
>   { "guild"     , POS_DEAD     , do_guild       , LVL_IMPL, 0 },
> then in fight.c in do_murder make a check for the PRF_GUILD.. define the 
> flag in structs.h.. and it should work.. <oh yeah put thisin act.wizard.c:
> 
> ACMD(do_guild)
> {
>   if (IS_NPC(victim) || PRF_FLAGGED(victim, PRF_GUILD)) {
>     send_to_char("They are already in a guild!", ch);
>     return;
>   } else {
>     *buf = '\0';
>     SET_BIT(PRF_FLAGS(victim), PRF_GUILD);
>     sprintf(buf, "%s is now in a guild.", GET_NAME(victim));
>     send_to_char(buf, ch);
>     send_to_char("You are now in a guild.", victim);
>   }
> }
> 
> 
> 
> 
>    Nashak			Brian Williams		The Realms of Luminari
>    nashak@darkstr.com		bmw@efn.org		darkstr.com 6969
> 
> 
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