On Sun, 28 Jul 1996, Sliver wrote: > This is sort of like the ship code, except for a few minor things.. > For this one, I want an object that moves along a certain path. When you > are in the same room as the "bus" you can board it for a fee. When you > reach your stop, you can leave. > Another neat extra, would be that you could type something like, > "window" and you see the room title of the room that the bus is in, like > looking out the window. Why not just rework look a bit? > look You are sitting in a bus. Currently, the bus is driving through Main Street. A driver is sitting in front. > look out Looking out, you see<long desc> A beastly fido is <blabla> > What I have figured out so far, is that you would have a bus obj spec > proc, wich transfered you to a room, with a busdriver moble with a spec > proc, so he could anounce when the bus has reached it's stop, and so you > could leave, and it would transfer the player to the room wich the bus > is in. For the window command, it would be build into the bus driver > spec, and it copied the title of the 'bus room' and put it in.. Seems sound... Gekke Eekhoorn of BUG. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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