On Wed, 31 Jul 1996, WarRat wrote: > > I have enabled multi attacks, but included the code to make sure you are > still fighting before doing the hit, I have also put in a mob condition to > the prompt similar to that in Stroms Lostlands code, but the bug predates > the addition of the prompt code so I do not believe it is the cause. > > Has anyone else encountered this, or knows of it; if so, how is it fixed? Well, I had the same problem for a while, If you haven't done so already, may be sloppy code, but I fixed it by putting: if (FIGHTING(ch) == NULL || ch->in_room != FIGHTING(ch)->in_room) { stop_fighting(ch); continue; } after each hit (or possible hit).. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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