> Well going with this whole set hp thing. I've redone weapons to where they > now have a set damage rating. Like say a dagger would have a dr of 5 where > a short sword might have one of 13. Now when calculating damage, this dr is > added to the PC stregnth and then this total is modified down by the PC > mastery level of that weapon. This system seems to work perfectly fine for > me and it seems to be a little more realistics then having a weapon that > does random damage. Yeah, sure, depending on where you're hit you might be > damaged less but come on now. Some of those numbers are riduculous. Uh... daggers are 1d4 for a reason... 1 = a scratch, 4 = a hard pierce into your gut... I think the random numbers work great, it sctually makes sense. -- ---------------------------------------------------------------------------- Systems Administrator of MudTech.com. Send an Email to M T tourach@cyber1.servtech.com for info on how you can run U E your mud or chat client on MudTech. D C Visit Ebon Mists MUD at ebonmists.roc.servtech.com 8888 H +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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