> > (The following code is a modified version of the PLAYER listing
> > command that I posted earlier. This version is corrected, and will
> > now prompt for hitting ENTER every pageful of info)
> > *buf = 0;
> > for (i = 0; i <= top_of_p_table; i++) {
> > sprintf(buf, "%s %-20.20s", buf, (player_table + i)->name);
> > count++;
> > if (count == 3) {
> > count = 0;
> > sprintf(buf, "\r\n");
> > }
> > }
> > page_string(ch->desc, buf, 1);
> > }
> if (strlen(buf) + 25 > sizeof(buf))
> abort abort abort...
better yet...change that "abort abort abort..." to:
page_string(ch->desc , buf, 1);
*buf = 0;
That way your mud won't crash AND you still get your player listing.
Thanks for the idea Rasmus!
Justin Robinson
jmrobins@vermontel.com
VTel --- http://www.vermontel.com/
------
Primacy
ruin@wired.uvm.edu
Ruin! Mud --- wired.uvm.edu:4000
http://wired.uvm.edu/~jmrobins/
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From goamkows@kirk.geog.sc.edu Fri, 9 Aug 96 9:06:53 EDT
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From: goamkows <goamkows@kirk.geog.sc.edu>
To: circle <circle@cspo.queensu.ca>
Subject: [Circle] [newbie] case problem
Date: Fri, 9 Aug 96 14:06:01
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ok, i've got a problem with my do_breath skill. the desired usage
would be 'breath fire'.
basically, it never gets to the case it is supposed to (see below),
and goes to the default (which i do not include here, but is the last
case in my cast structure) basically, i just copied the wiz command
do_set :)
int l, dam = 0;
char field[MAX_INPUT_LENGTH];
struct breath_type {
char *breathtype;
int parsed_type;
} fields[] = {
{ "undefined", 0 }, /* 0 */
{ "fire", 1 }, /* 1 */
{ "flame", 1 },
{ "cold", 2 },
{ "frost" , 2 },
{ "\n", 0 }
};
for (l = 0; *(fields[l].breathtype) != '\n'; l++)
if (!strncmp(field, fields[l].breathtype, strlen(field)))
break;
switch (l) {
case 1: /* fire */
case 2:
if ((GET_RACE(ch) == RACE_HALF_DRAGON_GOLD) ||
(GET_RACE(ch) == RACE_DRAGON_RED) ||
(GET_RACE(ch) == RACE_DRAGON_GOLD)) {
send_to_char("You unleash a cone of flame!\r\n, ch);
} else {
send_to_char("You can't breath that!\r\n", ch);
return;
}
if (GET_RACE(ch) == RACE_HALF_DRAGON_GOLD)
dam = dice(3, 6);
if (GET_RACE(ch) == RACE_DRAGON_GOLD)
dam = ((dice((GET_LEVEL(ch)), 12)) + GET_LEVEL(ch));
if (GET_RACE(ch) == RACE_DRAGON_RED)
dam = ((dice((GET_LEVEL(ch)), 10)) + GET_LEVEL(ch));
break;
case 3: /* frost */
case 4:
etc.
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