well... first you wirte a mobprog... after the last numeric line in the mob, you'd write something like: >fight_prog 10~ cast 'ball of evervescent death' $n ~ | then go find some newbie to try and kill whatever you just edited. Helver On Fri, 9 Aug 1996, Alan Jones wrote: > How would i go about having mobs cast spells using mobprogs instead of > spec_procs? I would like to put this in to make my life a hell of a lot easier. > If anyone has a clue.....help would be much appreciated!!!! > > > > > > > Sickle - IMP of NittanyMUD....comin to a theater near you. =) > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/07/00 PST