Well I must be learning something..I think this might actually be a reasonable question :) I have two room special procedures. Each of them trap a common command and load an object. Simplest case is if the player does a "l hidden object" then that object is loaded. Problem is...since it is a puzzle I would like to reward the player in some way <probably exp> giving them the exp is easy..but how do I make it so the look will only load the object and give the exp gain once per reset? I guess I need to save the *state* of the puzzle somehow and toggle it the first time it is done. Any Ideas? Wade +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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