Re: [Circle] Infinate levels

From: Charles Canning (charles@engr.mun.ca)
Date: 08/14/96


Hi,

Has anyone considered creating an immortal class. This would alleviate 
your problem of having to rewrite the "level based functions". Just a 
consideration.

Later...
...Chuck


On Wed, 14 Aug 1996, Angus A. Mezick wrote:

> aside from a major code rewrite, no.  You need to change all arrays that
> use level over to functions so they don't try to over run. and probably
> some other play balance things... then need to play with how immorts work,
> from being level dependant, to level dependant.. also make sure level is
> always defined as a long.
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From goamkows@kirk.geog.sc.edu Wed, 14 Aug 96 12:18:26 EDT
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Subject: [Circle] dice vs. number in advance_level
Date: Wed, 14 Aug 96 17:18:00
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just out of idle curiosity, is there any special reason the number
function was used instead of dice when calculating add_hp in
advance_level? 
anybody know?
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