After finally working out some suitable formulae for moblie stats on my MUD, we realized that builders don't like to do math very much.. We put in in a bunch of defaults after the line: GET_LEVEL(OLC_MOB(d)) = MAX(1, MIN(100, atoi(arg))); in medit.c (roughly line 820) So now when a builder sets the level on a mob, it fills in the hit dice, dam dice, exp, etc. And the user can just tweak them to add variety or compensate for specials, etc. It seems to work fine and builders like it. (And I like it since I dont have to worry as much about builders making mobs too easy or too hard.) -Derek Karnes -- \ | / \ /---------------------\ / -- dkarnes@mystech.com -- / \---------------------/ \ / | \ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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