In a message dated 96-08-20 10:42:54 EDT, you write: << 4) Remove the level system. Would you actually walk out in the streets asking what level people are? I doubt it. Instead, introduce a better skill system. That way, players still have goals to set... learning more and more spells/skills, advancing in their profession. >> Well, I do agree with this... <mostly> ...each class having a certain skill set (they can learn and advance in ANY skills they want (more slowly if it's not a guild or general skill), but to advance in thier profession (ie: reach the next rank or "CIRCLE", they need to reach certain points on specific skills for thier guild). If anyone comes up with a code basis for this, please let me know :) However, I don't think any "mechanics" in any game will help RP in many ways. RP is putting the SOCIALS and ACT commands to extreme use along with the interaction between PC and NPC. Anyone can do ZORK, there is no RP in it. Put a group of people together and and watch the interaction... Do they RP the enviroment? (Shiver when it says it is snowing, complain when it says they are hungry? Complain when the thief takes too long to pop the lock on a door?) That is role playing and the only thing that can encourage that is the Gods enviroment/encouragement and acting classes :D =Spectre SanctuaryMUD +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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