When I first mentioned my idea of roleplaying, I was hoping people wouldnt go on a tangent and drastically change the system. I like the diku system - that is why I chose the code - and when I mentioned that I want more roleplaying into the mud, I meant I require more lateral thinking. By this I have to give an example of some of the system I have implemented on my mud. A character can simply walk into a room and hack and slash a TOUGH mob and spend yonks of time on it and will finally succeed. However, for the true expert mudder, they will attack the mob and flee, running to another BIG mob that casts area spells in the hope of the two mobs ending up attacking each other instead. This is the kind of thinking I meant when I refer to roleplaying. I have seen some of magic users scribing fireball scrolls, and then summons a friendly mob (monster summoning) and ordering the mob the recite the scrolls against some other mob. That way, a mage that is normally too weak to attack directly is now buffered by the charmed mob, with the mob having the extra fireball power! However, I realise alot of my emphasis is on fighting, and that is where I wanted to add quests in as well which require a different type of thinking. And with my request for coders to upload their areas with spec_procs, this will not create a multitude of other muds having the same areas - all you really require is the IDEA as well as the spec_procs and then merely modify it to suit your area. Dont get me wrong - I am not criticising your definition of roleplaying - however, I love the diku mudding system. All I want is to spice it up a bit. Horus, Dark Realms @ ftoomsh.socs.uts.edu.au 5000 <====> I ask again, WHAT IS ROLEPLAYING ANYWAYS??? <====> +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/07/00 PST