>Yea, great idea. I have MOB_UNDEAD now but I added it primarily to expand >the skills >and spells of my priest/cleric/druid classes. I never thought about the >ITEM_BLESS >flag, good idea. (or maybe add a SILVER flag for hurting vampires etc..) The system I am using is that all mobs (and players) have a 'body type' and this will dteermine a feew things. #1. Are they succeptable to certain spells (those zombie mobs will be just as affected as a PC vampire when it comes to TURN UNDEAD) #2 Are they able to wear certain armor (all armor has a 'body type' flag....and as such, you can only buy armor for your body type. I know that undead isn't a real 'type' but you could just say that the construction requires different metals for undead) #3 Are they succeptable to ceertain object affects (iee. all A's in object extras will now have a "vs." modifier. So, you can have just theee normal ones, which apply the character at all times, and the "vs." ones which will only occur if the player is fighting something of that type. for example, +3 damroll vs. undead gives a bonus +3 when fighting undead) #4 What material types they are succeptable to (All iteems have a 'mateerial' bit in them that says what they are made of. So, a silver weapon will do more damage to a were creature, cold iron more to a faerie....YOu get the idea) #3 & #4 are still in the planning stages, so don't expect working code from them :P The first 2 are eeasy to implement. The Husband and Wife team from heck! E-mail: nauvie@netcom.ca Amy Biggs: http://www.geocities.com/SiliconValley/3461 Ryan Biggs: http://www.geocities.com/SiliconValley/3460 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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