Re: [Circle] Coders Wanted

From: John C. A. Bambenek, Esq. (bambenek@alecto.physics.uiuc.edu)
Date: 08/22/96


On Wed, 21 Aug 1996, Niese-Petersen wrote:

> On Wed, 21 Aug 1996, John C. A. Bambenek, Esq. wrote:
> 
> <snip>
> > general format for the god.  I am running 3.0 bpl 11 BTW.  
> > 
> > The general concept of this MUD is going to be role-playing, and I have 
> > the format of the system to do it already.  It doesn't change Diku too 
> > terribly much either.                       ^^^^^^^^^^^^^^^^^^^^^^^^^^
>   ^^^^^^^^^^^^^^^^^^^^^
>   |
>   What do you mean with that ? [Stupid dane aura] 
>  CircleMUD cant change a DIKU-MUD code more than it is :)
> 
> Sorry.. Just had to ask..
> 

I mean leaving the basic system in tact and adding role-playing modules.  
I.E. not ripping out the combat system, or what have you


> ---
> Erik Niese-Petersen
> Aka Quint The typo God
> Realms of Darkness IMP [matrix.xiii.com 6666. Playertesting]
> 
> 
> 
> 
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> | Ensure that you have read the CircleMUD Mailing List FAQ: |
> |   http://cspo.queensu.ca/~fletcher/Circle/list_faq.html   |
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> 

__________________________________________________________________________
|from: John C. A. Bambenek  &         | Runaway MUD Development Team Head |
|      Christina M. Drummond          | Test Site At :                    |
|bambenek@alecto.physics.uiuc.edu     | dragonlance.cei.net 9000          |
|http://www.physics.uiuc.edu/~bambenek| Based on the AmalgaMUD concept    |
|_____________________________________|___________________________________|

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| Ensure that you have read the CircleMUD Mailing List FAQ: |
|   http://cspo.queensu.ca/~fletcher/Circle/list_faq.html   |
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