On Wed, 21 Aug 1996, Niese-Petersen wrote: > On Wed, 21 Aug 1996, John C. A. Bambenek, Esq. wrote: > > <snip> > > general format for the god. I am running 3.0 bpl 11 BTW. > > > > The general concept of this MUD is going to be role-playing, and I have > > the format of the system to do it already. It doesn't change Diku too > > terribly much either. ^^^^^^^^^^^^^^^^^^^^^^^^^^ > ^^^^^^^^^^^^^^^^^^^^^ > | > What do you mean with that ? [Stupid dane aura] > CircleMUD cant change a DIKU-MUD code more than it is :) > > Sorry.. Just had to ask.. > I mean leaving the basic system in tact and adding role-playing modules. I.E. not ripping out the combat system, or what have you > --- > Erik Niese-Petersen > Aka Quint The typo God > Realms of Darkness IMP [matrix.xiii.com 6666. Playertesting] > > > > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > __________________________________________________________________________ |from: John C. A. Bambenek & | Runaway MUD Development Team Head | | Christina M. Drummond | Test Site At : | |bambenek@alecto.physics.uiuc.edu | dragonlance.cei.net 9000 | |http://www.physics.uiuc.edu/~bambenek| Based on the AmalgaMUD concept | |_____________________________________|___________________________________| +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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