Hi. I was just meditating about the possibility of making an ASCII playerfile/objfile etc. The subjects concerning space, compatability over systems and all that I am aware of. This is a question about how to physically implement it in a stable fashion :) I'll outline my ideas of how to do some of it, and then you're welcome to add to it, etc :) I dislike the idea of handling a BIG ascii playerfile like the binaty now, just converted to ascii, as it's a big pile to search thru when considering that my current binary players pfile is 4.5megs. So I thought of making a 'index' of names file, and seperate player stat files, like the plrobjs ones, would this be a good approach ? anyone got any pros and cons compared to a BIG players pfile in ascii ?? thats it :) Short is beautifull, ofcourse all the oher binary files should be converted to ascii, but they're allready in a 'single player' format (i.e. the plrobjs files), so it's 'just' making a bin -> ascii conversion uti there and change the load/save routines for objs.. Anyone knows if there is anny efficience drawback on making the load/save routines for an ascii file storing system, instead of the current binary one ? Regards, Con. d. -- Rasmus Rønlev DOEK'94 WWW: http://www.econ.cbs.dk/people/raro94ab Student instructor MUD: exiled.mud.circlemud.org 5000 199.199.16.100 5000 Student, B.Sc in Computer Science and Business Administration. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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