I am developing my mud on a 133mhz PC running Linux and Win95. I have been developing in Win95, largely due to the fact that almost all text editors (save jed) seem to put ^M at the end of every line. (There's a fix for this, I know, but I haven't been able to get it to work). The trouble, then, is: Is it possible to compile CircleMUD 3.0bpl11 with MS Visual C++ 1.52? ^^^^ I tried once, and I got so many errors that the compiler stopped. I suspect it has something to do with the long file names, but is there any way I can change them to make this work? If not, then I need the MS-DOS version of tar (assuming there is one...I have MS-DOS gzip, so there should be a tar). The problem is porting the source files I've been modifying in Win95 over to the Linux partition; I'll lose all my filenames if I don't tar the files first. Gzip's docs say that it works on zip files (I have every program that creates zipfiles in existence), but only if they have a single file in them. Hmph. If I could solve the modem problem, I'd use Linux full-time. But as it is, to get online I have to use Win95, because it, unlike linux, believes me when I say "there IS a modem on COM1(/dev/cua0)!" Someone mailed to me saying that if it's a plug-and-play modem, I would have to "initialize it". How does one go about doing that? And will it solve the problem? Thanks be to the members of the Circle Mailing List. Jeeves Creator/IMP/Builder of CalaisMUD (under development) ------------------------------------------------------------------- USER: > % If I had a ( for every $ Congress spent, what would I have? UNIX: > Too many ('s. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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