Got one for you guys :-) I am creating a new level in my mud that is a mesh between mortals an immortals. It is basically an in-between step. It consists of a mortal player with a very few number of immortal abilities such as nohunger/thirst/drunk, and a few other things. What I would like to do is set it up so that a warrior orinted class receives all SKILLS when the achieve this level and a spellcasting class receives all SPELLS. Now, I realize that I can do this the conventional way which would involve a lot of ASSIGN lines in class.c, but is there an easier way to do it? Maybe there isn't an easier way, but I just figured that I would check before I did a lot of unnecessary grunt work. Thanks, -Brian -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Brian Guilbault - GMI Engineering Institute E-mail: guil9964@gmi.edu, dante@i-55.com WWW: http://apollo.gmi.edu/~guil9964 QuarantineMUD: Telnet to exit1.i-55.com 4000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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