Re: [Circle] [CODE] EQ Positions

From: John C. Dodds (zzan@dbeach.com)
Date: 08/31/96


----------
> From: Leonard Burns IV <lburns@continet.com>
> To: circle@cspo.queensu.ca
> Subject: [Circle] [CODE] EQ Positions
> Date: Friday, August 30, 1996 6:01 PM
> 
> I've added a few new eq postions on my mud, like ears and ankles, what
I've tried to do is change the order 
> that the eq is listed when you type 'eq' in the mud, i changed all the
references in constants.c and in 
> act.item.c, which resulted in the eq being on weird places, like wearing
an anklet on your wrists, or an 
> earring on your leg, is there a way to do this without having to change
the ITEM_WEAR bitvectors?
> -- 
> Leonard Burns IV
> lburns@continet.com
look in act.item.c:
find the void perform_wear(.....

 int wear_bitvectors[] = {
	all of these bitvectors have to correspond to the eq positions listed when
you type eq
ex.
head
eyes
face
neck
neck
......
would be
ITEM_WEAR_HEAD, ITEM_WEAR_EYES, ITEM_WEAR_FACE, ITEM_WEAR_NECK,
ITEM_WEAR_NECK, ......

if these correspond correctly you shouldn't have any problems
also make sure messages are in the correct order
you are already wearing something on your ....etc.
and such
that should work if you have any more questions mail me and I will help if
I can.

John

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