Re: [Circle] [CODE] EQ Positions

From: Jerry Gilreath (gilreath@worldinfonet.com)
Date: 08/31/96


The reason he did it was to rearrange the wear position display that the
player sees- right?

Then how about a modification to the routine that remaps the display order?

We now have over 30 wear positions on AstroMUD, and I haven't re-arranged
the order (yet) .. but I'm in the process of re-doing the display- if I get
it done.. I'll post it.

Jerry

----------
> From: Jerry Gilyeat <jgilyeat@tommy.chesapeake.net>
> To: circle@cspo.queensu.ca
> Subject: Re: [Circle] [CODE] EQ Positions
> Date: Friday, August 30, 1996 10:10 PM
> 
> John C. Dodds wrote:
> > 
> > ----------
> > > From: Leonard Burns IV <lburns@continet.com>
> > > To: circle@cspo.queensu.ca
> > > Subject: [Circle] [CODE] EQ Positions
> > > Date: Friday, August 30, 1996 6:01 PM
> > >
> > > I've added a few new eq postions on my mud, like ears and ankles,
what
> > I've tried to do is change the order
> > > that the eq is listed when you type 'eq' in the mud, i changed all
the
> > references in constants.c and in
> > > act.item.c, which resulted in the eq being on weird places, like
wearing
> > an anklet on your wrists, or an
> > > earring on your leg, is there a way to do this without having to
change
> > the ITEM_WEAR bitvectors?
> > > --
> > > Leonard Burns IV
> > > lburns@continet.com
> > look in act.item.c:
> > find the void perform_wear(.....
> > 
> >  int wear_bitvectors[] = {
> >         all of these bitvectors have to correspond to the eq positions
listed when
> > you type eq
> > ex.
> > head
> > eyes
> > face
> > neck
> > neck
> > ......
> > would be
> > ITEM_WEAR_HEAD, ITEM_WEAR_EYES, ITEM_WEAR_FACE, ITEM_WEAR_NECK,
> > ITEM_WEAR_NECK, ......
> > 
> > if these correspond correctly you shouldn't have any problems
> > also make sure messages are in the correct order
> 
> What he's describing is: he's changed all that from stock, I didn 
> something similar on mine...Anyways, one solution would be to write a 
> converter to convert all of the .obj files to the new format.
> Or you could just nuke the whole world and start from scratch, or just 
> sit down and ttry to find every obj in the game and do it by hand (this 
> is VERY tedious and time consuming, but works)
> 
> any other suggestions as to how to avoid this sort of thing?
> > you are already wearing something on your ....etc.
> > and such
> > that should work if you have any more questions mail me and I will help
if
> > I can.
> > 
> > John
> > 
> 
> 
> Caendar Ciandorin
> ProphecyMUD
> CLOSED for development.
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