The reason he did it was to rearrange the wear position display that the player sees- right? Then how about a modification to the routine that remaps the display order? We now have over 30 wear positions on AstroMUD, and I haven't re-arranged the order (yet) .. but I'm in the process of re-doing the display- if I get it done.. I'll post it. Jerry ---------- > From: Jerry Gilyeat <jgilyeat@tommy.chesapeake.net> > To: circle@cspo.queensu.ca > Subject: Re: [Circle] [CODE] EQ Positions > Date: Friday, August 30, 1996 10:10 PM > > John C. Dodds wrote: > > > > ---------- > > > From: Leonard Burns IV <lburns@continet.com> > > > To: circle@cspo.queensu.ca > > > Subject: [Circle] [CODE] EQ Positions > > > Date: Friday, August 30, 1996 6:01 PM > > > > > > I've added a few new eq postions on my mud, like ears and ankles, what > > I've tried to do is change the order > > > that the eq is listed when you type 'eq' in the mud, i changed all the > > references in constants.c and in > > > act.item.c, which resulted in the eq being on weird places, like wearing > > an anklet on your wrists, or an > > > earring on your leg, is there a way to do this without having to change > > the ITEM_WEAR bitvectors? > > > -- > > > Leonard Burns IV > > > lburns@continet.com > > look in act.item.c: > > find the void perform_wear(..... > > > > int wear_bitvectors[] = { > > all of these bitvectors have to correspond to the eq positions listed when > > you type eq > > ex. > > head > > eyes > > face > > neck > > neck > > ...... > > would be > > ITEM_WEAR_HEAD, ITEM_WEAR_EYES, ITEM_WEAR_FACE, ITEM_WEAR_NECK, > > ITEM_WEAR_NECK, ...... > > > > if these correspond correctly you shouldn't have any problems > > also make sure messages are in the correct order > > What he's describing is: he's changed all that from stock, I didn > something similar on mine...Anyways, one solution would be to write a > converter to convert all of the .obj files to the new format. > Or you could just nuke the whole world and start from scratch, or just > sit down and ttry to find every obj in the game and do it by hand (this > is VERY tedious and time consuming, but works) > > any other suggestions as to how to avoid this sort of thing? > > you are already wearing something on your ....etc. > > and such > > that should work if you have any more questions mail me and I will help if > > I can. > > > > John > > > > > Caendar Ciandorin > ProphecyMUD > CLOSED for development. > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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