Hi. Wanna thank you [And I think everyone else should too] for that great work you have been doing on CircleMUD. And I hope all people will be patient enough, not to sworm you with questions, "when will this and that be done?"... Keep up the good work.. I don't know, if anyone have given you this idea [which I'm working on right now, for 3.0bpl11] as an add for the future circle versions: Drop array world database system and make AVL tree structure for zones, rooms, mobiles and objects.. Already know by now, its a big hassle. But I think it make a few things easier: 1) OLC control. Insert/delete zones, rooms, mobs and objs. will be very easy. 2) remove the "100 limit" on virtaul numbers. At the moment, the system I'm working on can have 32k zones, which all can include 32k rooms, 32k mobs and 32k objs.. Ofcoz no one is going to have that much, but I really dislike the virtual numbers, as they are right now :) [It is done by spliting the old virtual up to two numbers (zone# : virtual#) ] Just an idea :) --- Erik Niese-Petersen Aka Quint The typo God Realms of Darkness IMP [matrix.xiii.com 6666. Playertesting/Heavy modifying] +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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