Ok, I know Sammy and I have discussed doing this for a neat addition to the MUD so that if you are attacking something like a cityguard and a peacekeeper comes in, you want to attack the peacekeeper first and kill the cityguard later, as the peacekeeper is a bigger threat. I looked into it, and low and behold it's simple as pie. How simple? Take a look. This is the end of the code from do_hit in act.offensive.c if ((GET_POS(ch) == POS_STANDING) && (vict != FIGHTING(ch))) { hit(ch, vict, TYPE_UNDEFINED); WAIT_STATE(ch, PULSE_VIOLENCE + 2); } else send_to_char("You do the best you can!\r\n", ch); } } Well, to fix it, do this: change } else send_to_char("You do the best you can!\r\n", ch); to } else { stop_fighting(ch); hit(ch, vict, TYPE_UNDEFINED); } Simple? Well, it is. So now if you want to switch your attacks to the peacekeeper, just type "kill peacekeeper" and it switches over. The guard will still attack you (you damaged him, so he's kinda upset about that) but now you can take care of that pesky keeper. Next thing to probably do, is to have mobs do the same sort of thing. Perhaps even use the MOB_ flags suggested in the original Rome zone and have mobs attack certain players. (Like MOB_NOMAGE) The Husband and Wife team from heck! E-mail: nauvie@netcom.ca Amy Biggs: http://www.geocities.com/SiliconValley/3461 Ryan Biggs: http://www.geocities.com/SiliconValley/3460 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST