Hi, I recently found something in my C book about some definitions of: __LINE__ __FILE__ The book mentioned something about beeing able to use in programs, and I though if it was possible to use those 'makro' thingies to determine where the mud code might be running into the loop taht causes the game to go into an 'endless' loop thing. I was wondering if the use of __LINE__ and __FILE__ could go into the signal_handler function thing of circle, but since there was no documentation or anything regarding __LINE__ and __FILE__ I am asking for some input here. It would be pretty handy if this works, to put it into the std. CircleMUD distribution :) Hope someone is able to help me out here. Regards, Con. d. -- Rasmus Rønlev DOEK'94 WWW: http://www.econ.cbs.dk/people/raro94ab Student instructor MUD: exiled.mud.circlemud.org 5000 199.199.16.100 5000 Student, B.Sc in Computer Science and Business Administration. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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