I'm having the exact same problem, I put in mob progs, in my bpl11 source, It compiled fine, and everything. I put the example trigger in a mob in the 30.mob file, right under where the mob is declared. #3059 hassan~ Hassan~ Hassan is here, waiting to dispense justice. ~ Big. Very big. Stupid. Very stupid. ~ abdeglmno dfh 1000 E 30 3 0 0d0+1000 6d6+13 2500 30000 8 8 1 BareHandAttack: 10 Str: 25 E >act_prog p pokes you in the~ if isnpc($n) chuckle poke $n else if level($n) <= 5 or isgood($n) tell $n I would rather you didnt poke me. else if level($n)>15 scream say Ya know $n. I hate being poked!!! kill $n break endif slap $n shout MOMMY!!! $N is poking me. endif endif ~ | When I try to poke him, he doesn't do anything, I have tried with a mortal character also.. Tyler Hiya all, I've been playing around with mobprogs recently, and I cant get the act_prog to work. I've tryed all different types, including the poke example in the docs. I think it may have something to do with the fact that mobs dont get sent act messages? Are act_progs working for anyone else? If so did you have to change something to get them going? I'm using 3.0 pl 10 with patch 11 applied. I patched on mobprogs a long time ago so I dont know which one it was. I know it wasn't the one edited for patch level 11. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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