On Fri, 4 Oct 1996 goamkows@kirk.geog.sc.edu wrote: > ya know, i just used one of the spare ints in player_specials to store > the players clan and created a simple do_join_clan command and made a > GET_CLAN macro. > > everybody seems to be making such elaborate clan code, yet my system > seems to work quite well :) > > can somebody clue me in to what i am missing? ;) Dynamic clan creation (eg., online creation of clans that can be edited/deleted), clans with ranks, clan halls, and warring, pkill-only clans, quests to enter clans, clan lockers, clan banks, etc. It's a bit more complex than doing a few defines. <*=-+Daniel+-=*> "Forgive me father, for I am sin." +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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