On Fri, 4 Oct 1996, Sean P. Mountcastle wrote: > > I've been trying to get players mud mail to save to disk when > they rent. But the problem is the message is of variable length and the > rent file is a binary file. Also, why do the objsave routines read the > object from the saved virtual number? This ruins any strings that were > saved for the player (i.e. a special one shot Sword of XXX, made > especially for XXX). Anyone have any ideas about how to do this without > having to make two separate files (one ascii for strings and another > binary for numerical data)? Should I just save all objects as ASCII files? One big ... YES!!!! ... :) But do it right. ;) Remember. If the object is the same as the proto type, then all you need to save is the virtual number of the object. --- Erik Niese-Petersen Aka Quint The typo God Realms of Darkness IMP +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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