Regarding this whole thread... how often do your players stats change permenantly that they actually lose them in a crash? A much easier solution... every time you permenantly change a players stat... type: save_char(ch, NOWHERE); And you'll save yourself a lot of work. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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