> If you reimb xp, couldn't you go fight and die a billion times, then > reimb your xp after the mob finally died? I guess you could reimb levels > (with the game's initial needed_exp_to_level) but even then you run into > the same problem.. A player could die until he was a bazillion pts to > level, then reimb himself back to the game's initial needed_exp_to_level > number, again negating the bad affects of death. But what if you had a reimb do a backup/save everytime a character died. Would that eliminate that problem? > Only problem I see is that a player could borrow an item from a friend > and rent with it, and a god would think he had it since it shows up in > the "copy" of the rentfile. But then when his friend saved without it - he wouldn't get it. Reimb files should be written at every save, and death, and level gain. Another idea is the ability to turn reimb on/off. reimb on ReImb is now active. reimb off ReImb is now disabled. That way you could control wether or not reimbs were allowed. Justin +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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