On Tue, 8 Oct 1996, Admin of The Keep wrote: > On Tue, 8 Oct 1996, Cyanide wrote: > > > Some questions about OLC: > > > > What do the following mob edit options do: > > Numdamdice, Numhpdice, Sizedamdice, Sizehpdice > > Dice-based RPG systems use the format XdY to identify rolling of dice, > where X is the number of dice and Y is the sides of the dice. This is > how CircleMUD calculates hitpoints for mobiles, so 3d4 gives a range of > 3-12 hitpoints (the minimum is when all dies roll 1, the maximum is when > all dies roll 4). 2d4 damage does 2-8 damage. > > > What do the following room edit options do: > > Tunnel, House, Hcrsh, Atrium, Olc, * > > Tunnel permits only one person in the room at a time. The rest of > the flags should not be fooled with (Olc, however, does nothing, yet, > and is in the standard CircleMUD distribution for the standard OLC > that may be finished with Circle3.1. House/Atrium are both set by > the hcontrol command and * (the BFS mark) and Hcrash are both set by the > code when needed. > > > And how do you go about deleting zones and/or deleting rooms out of a zone? > > ..thanks later > > Uhhm, I don't think Oasis nor Obuild support this; although I can't > imagine why... It'd of cours be a one-thousand times easier to > implement something like that with dynamic allocation, but... :) > > > <*=-+Daniel+-=*> > "Forgive me father, for I am sin." > > > Thanks alot, but what's the point of rolling a mobs hp's when they have hp bonus which is what their permanent hp's is set at? +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST