I was curious if anyone scrapped the current way doors are done and implemented them as objects which can be destroyed, have specials that can be triggered by picking them, opening/closing them, etc. Anyways, I'm just curious as to how (generally)one would implement this. A special door object that is loaded on zone reset (if it wasnt there already) that uses its value array to tell which exit it's blocking, how sturdy it is, its state (open, closed, destroyed, etc). Anyways, any ideas/suggestions would be really helpful. - Sean Sean Mountcastle ---------------- Anybody can win, unless there happens to be a second entry. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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