I was wondering if anyone had implemented an initivative <sp?> system for MUD combat. Where the order of attacks each round was not the same all the time, it could take into account dex mods and weapon speed and things like that. I have been looking around the code and wondering if it is even such a good idea... Anyone been down this road at all? --Ziz, NetShamen +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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