- :P Problems nothing but problems, have anyone an idea how to make a MOB :P extremely fast. Picture this : :P Any ideas??? Help, I'm pretty lost here.. define a new PULSE_FAST (1 RL_SEC) in structs.h, then add it to the heartbeat function in comm.c and use it to check for these hyper-agg mobs (make a new function mob_hyper_agg() copying the agg code in mobact.c). at least, i think that should work ;) +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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