"DJ Pure" <pure@ozramp.net.au> wrote: (Sat, 12 Oct 1996 21:26:05 +1000) > After finding out that Win95 doesn't let you save objects WITHOUT first > creating the appropriate player object directories, I did that and now the > Players can save all their objects they have on them .. > *BUT* anything they are wearing,holding etc DOESN'T GET SAVED in the last > position but is placed back into the players inventory when the player > returns. This is the proper behavior for stock circle code. There is a patch on the ftp site (ftp2.circlemud.org) called AUTOEQ I think.. It will update circle to store wear positions with the items, and so on.. I'm using it and it works perfectly. I haven't modified the code in anyway (besides creating those > directories) and when the player logs back in, it's recorded as > 'retrieving crashed saved items and entering game'. This is also normal behavior. > The RENT command > doesn't work (it only says type quit and your items will be saved - that > was how it came with the Win95 downloaded code) and QUIT is used to quit. > Look in CONFIG.C and change the constant (int free_rent = NO) Hope this helps. -- http://www.polarnet.com/Users/gbarnett/ -- telnet://mud.polarnet.com:4000 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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