On Sat, 12 Oct 1996, Admin of The Keep wrote: > On Sat, 12 Oct 1996 linebacker@microlink.net wrote: > > > I changed the damroll and hitroll from bytes to sh_int's > > ion structs.h to allow higher damrolls. The problem is > > that they do not save, and when player come back into > > the game, they are at 0 regardless of eq and etc.. > > Well, figuring that dam rolls/hit rolls were never saved before... :) > Besides which, why would you ever WANT a player to have a damn roll Actually, I'm working from bpl10 here, hit/damrolls are saved, they are just set to zero in store_to_char(). (I think in char_to_store() also sets them to zero) Brazil. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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