> only sometimes, cause he's also a scavenger so he can pick up things. > > Problem is sometimes when you're in room with spoof, you get teleported > away, no matter *WHAT* you do, code is as follows : > > /* START SPOOF */ > > SPECIAL(spoof) > { > struct char_data *vict; > extern int top_of_world; > Because whoever is in the room with spoof and types a command, it runs the special using THEM as ch, in essence, they become spoof. First off, add: if(cmd) return 0; This'll stop the thing from happeneing when people type commands. Also, add at the top: struct char_data *spoof = (struct char_data*)me; Then use spoof for the character spoof... because in mob specials, ch is whoever activated the special. In this case, spoof will ALWAYS be the mob. me is a void * pointer... it has no set type, it just passes information. you set spoof to cast a char_data struct from me, which is the void pointer to the mob's structure. That made no sense. If you need more explanation write me back. I have to go out now. :) Hades > if (GET_POS(ch) != POS_FIGHTING) > { > switch (number(0,30)) > { > case 0: > act("$n peers around to see if anyone is looking.\r\n",FALSE, > ch,0, 0, TO_ROOM) > act("$n makes a magical gesture and suddemly > disappears.\r\n",FALSE, ch,0, 0, TO_ROOM) > act("You Teleport somewhere else.\r\n",FALSE, ch,0, 0, TO_ROOM) > char_from_room(ch); > char_to_room(ch, number(0, top_of_world)); > act("You hear something that sounds like *SPOOF*", FALSE, ch, 0, 0, > TO_ROOM); > look_at_room(ch, 0); > return(1); > default: > return(0); > } > } > } > > /* END SPOOF */ > > Noway I can see what is wrong, of course it adds a little spice to the > game that you teleport somewhere else just by being nearby this fella > and just look, but thats not the intention of it. > > Anyone any idea to what i'm doing wrong??? It's no use of putting in a > check if it's a mob or not, then it's only mobs who will get teleported > around, but still, it's only spoof who needs to be teleported. > > Help1 :) > > /Soren total overseeing the obvious. > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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