On Sun, 13 Oct 1996, Jonathan Blackhawke wrote: > but while I'm frustrated on it, I'm working on another project of removing > the titles that Circle gives to each player upon leveling so that the > player will be able to keep his/her own title each time they level and not > have to keep changing it back to what they want. I've been able to locate > What do I need to remove or modify to keep it from pulling these titles Why dont you just go into the gain_exp functions in limits.c and make a check BEFORE they gain a level to see if their title is a stock one, and store it as a bool in some var like "int change_title = 0;" (at the top of the func). if (!strcmp(READ_TITLE(ch), GET_TITLE(ch)) change_title = TRUE; Then, down where it calls set title, just add this line... if (change_title) set_title(ch, NULL); Should work... -Sky +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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