> > On Sun, 20 Oct 1996, Chi Hoai Tran wrote: > > > Yes, funny that, but let me tell you what I have done - > > recoded the entire save object file format, made so much > > changes to fight.c I dont even recognise it anymore *laugh*, > > well, its too long to list - you have to realise that I am > > re-coding my SECOND version of the mud that has been up for two > > years now. > > > > And I aint talking about just having heaps of extra spells and > > skills - I am talking about re-coding gameplay, how players gain > > xp, how they lose levels when they die. And heh, I dont even > > have a damn titles[] array anymore. > > > > And I am talking about a 30MB circle directory. Heh, lets see, > > my builders can make mobs that casts spells without having > > to know any C code, and no, I aint using mobprog. All the code > > are original because we (the coding team and I) are paranoid > > about bugs. > > > > So, next time someone says they have done extensive mods, please > > dont try to imply otherwise - its not appreciated. And yes, > > I have tried using the patches and they took eternity - so I'd > > rather not, so dont imply they I dont know how to either..sheesh. > > Okay, let me tell you about what I'm talking about. I'm talking about > no levels, no classes, 200+ spells, completely recoded spell templates, > an entirely new parser, an extremely complicated race implementation > that has affects everywhere throughout the code, a completely rewritten > fight.c, seven new files (parser.c, nanny.c, newbie.c, etc.), entirely > event driven source coed, dynamically added socials, completely changed > room/obj/mob file formats (COMPLETELY), most of the comm.c code has > been changed, no mana, etc., etc. Too numerous to even go on, but I've > done a lot. Looking at my MUD can tell you that. So don't try to > disprove me when I'm making perfect sense. > > > <*=-+Daniel+-=*> > "Forgive me father, for I am sin." > > Please. This list isn't for I've done this this and this, look how cool I am. Let's try to stay a little more on topic.. --Pegasus of OnyxMUD +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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