I'm just curious as to whether other implementors have made it possible for one to die of hunger or thirst... If you decide to make it possible just because of reading this :P, just a reminder that you will have to edit damage() in fight.c to let whatever new damage types you create for it to still happen in peaceful rooms (if you do it this way... changing hit and doing an update_pos() was pretty flaky in my mud...). I did it in Alvoria... ( actually just finished doing it before this message... ) and if you really want, I suppose you could come and see it for yourself, though it's nothing all that special to see (hehe... would be funny if a horde of people came in just to sit there and starve to death so they could see it in action...). However, one question I have is why it wasn't made in the stock code for this to happen... I think it's kindof neat although pretty annoying from a player's point of view. - mendar +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST