my apologies for the delay on this one. I had to dig it out. IT was
printed out, but I couldn't find an online copy. This may want to be
added to the snippets page also.
replaces these lines in intepreter.c
if ((load_result = Crash_load(d->character)))
d->character->in_room = NOWHERE;
save_char(d->character, NOWHERE);
with these lines
char_to_room(d->character,3);
/* room 3 is a standard circle room that isn't used for anything....go there
sometime...*/
load_result = Crash_load(d->character);
save_char(d->character, NOWHERE);
char_from_room(d->character);
And that would do it. Hope that helps.
(I had to retype that and I did it in a hurry,
so I apologize for any typos.)
Monroe
Eternal
http://borogove.syr.edu
On Sat, 12 Oct 1996, Stefan Jakobsson wrote:
> On Fri, 11 Oct 1996, M.A.Clubine wrote:
>
> > Date: Fri, 11 Oct 1996 11:57:31 -0400 (EDT)
> > From: M.A.Clubine <maclubin@adala.smith.cis.syr.edu>
> > To: Stefan Jakobsson <gorgon@katrinet.se>
> > Subject: hrmm
> >
> >
> > I have the bug fix for this somewhere but I can't seem to find it. If
> > noone gets back to you about it later today I will see if I have a
> > printed out copy and I will type it up for you.
> >
> > Monroe
> > Eternal
> >
> > On Fri, 11 Oct 1996, Stefan Jakobsson wrote:
> >
> > > Seem to be gettting a syserr i can't seem to find the reason for, i guess
> > > it has to do with characters entering the game in the room they quit in,
> > > instead of in mortal_start_room.
> > >
> > > This is the error i get:
> > >
> > > SYSERR: ch->in_room = NOWHERE when equipping char.
> > >
> > > Someone have any ideas, i dunno if i have seen anything about this
> > > somewhere or not, but if so, please point me to that place :)
> > >
>
>
> Well, seems noone else was into this, so i would really appreciate if you
> could find that bug-fix
>
> reg, Stefan
>
.-.
.' `.
:g g :
Happy Halloween! : o `. M.A.Clubine
: ``. maclubin@syr.edu
: `. http://borogove.syr.edu/
: : . `.
: : ` . `.
`.. : `. ``;
`:; `:'
: `.
jgs `. `. .
`'`'`'`---..,___`;.-'
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