ok, I assume that this is probably a newbie question I added levels to give 200 mortal levels and 4 immortal levels, and also level 0 which is rather unused by me, anyways.. I found all the places that I figured I needed to change in structs,h #define LVL_IMPL 204 ... class.c the thac0 listings and the title/level xp required listings When I compiled it, or attempted to anyways, every comparison with GET_LEVEL(ch) in it said warning: comparison is always 1 due to limited range of data type (or always 0 depending on the comparison) GET_LEVEL(ch) gets the value from one of the player structs if I am correct, player.level where in the player struct level is assigned as: byte level; (ok, sorry if you don't need all of this info, I'm just used to having to explain rather large chunks of information bout code when asking for assistance) my question: what should I do about this warning? from what some of the comaprisons were in (do_save, do_kill, do_steal, etc..) it doesn't look like I can just iognore this, so what should I do about this? am I missing something? thanks in advance, FREAKboy (also, thanx for all the help on my previous question) +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST