I found an interesting problem yesterday regarding socials... When boot_social_messages() counts how many socials to allocate memory for, it goes through the cmd_info[] and counts all commands that point to do_action... But then if you have more socials in the social file then it counts up memory for, it doesn't stop, it just overflows the array of socials... I mention this because it could be the cause of a lot of people's mystery crashes..... and I'm trying to figure out a good way to keep that from happening without preventing the mud from booting. Brazil - Implementor if AddictMUD addict.realms.org 4000 206.185.33.2 4000 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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