> > ok, =:) I have several spells and skills I would be willing to trade > for others... I have: > skills: > DISARM (enuff said) easy enough skill to do. > DRAIN (mage skill... drain mana from others) Drain? GET_MANA(ch) += num_drained; GET_MANA(vict) -= num_drained; How difficult is that? > RETREAT (like flee but dont leave room or loose exp, can add exp loss > easy) Retreat skill: { struct char_data *tmp; tmp = FIGHTING(ch); if(FIGHTING(tmp) == ch) stop_fighting(tmp); stop_fighting(ch); } > > SPELLS: > FEAST (no need for food or even makeing it...) > THROWING DISKS (a version of magic missile) Uh... just add anopther case statement to mag_damage, whippidey do. > FLY (tekes less moves... this is not a little spell) in mag_affects add a fly affect. In act.movement.c search for need_movement then after it is set make: if(affected_by_spell(ch, SPELL_FLY)) need_movement >>= 1; That halves move costs for flying people. I'd call that a little spell. > looking for: > > SKILLS: > > HASTE > SLOW Ok I can understand these 2, these are difficult to code. > CIRCLE Copy backstab and modify it a little. Thats hard. > PUSH (I have seenthis on... push the person into another room. good > for pushing partners into posable death traps =:} ) Hmm cool idea. Gonna go code this. > > SPELLS: > > any of the above skills in spell form. > > seeing how several of these skills or spells are past my ability I am > asking now for a trade... some of the spells are simple aff[0]'s but > it works... also withen the week I will also have to offer NOCHARM > and NOSUMMON spells. I have removed the PRF NOSUMMON from my mud > and made it so if you want protection you have to find or earn it. > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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